Works
About us
01. To slice something into pieces with a single, deliberate move.
02. To delete 90% of a timeline until only the part that feels true survives.
Post is where raw footage becomes watchable. Messy shoots, off timing, color that fights the story. We fix it. Not for the case study, but because that's the job. Story, craft and delivery live in the same room here. Same deadline too.
About us
01. To slice something into pieces with a single, deliberate move.
02. To delete 90% of a timeline until only the part that feels true survives.
Post is where raw footage becomes watchable. Messy shoots, off timing, color that fights the story. We fix it. Not for the case study, but because that's the job. Story, craft and delivery live in the same room here. Same deadline too.
About us
01. To slice something into pieces with a single, deliberate move.
02. To delete 90% of a timeline until only the part that feels true survives.
Post is where raw footage becomes watchable. Messy shoots, off timing, color that fights the story. We fix it. Not for the case study, but because that's the job. Story, craft and delivery live in the same room here. Same deadline too.
Numbers
Numbers
- 129Projects shipped129Projects shipped
- 642Assets delivered642Assets delivered
- 74%Clients back this year74%Clients back this year
- 46hFastest turnaround46hFastest turnaround
- 96%First review approvals96%First review approvals
- 0Missed launch dates0Missed launch dates
Studio principles
What we believe.
Precision is kindness. We cut with intent, keep color honest, and let the story do the heavy lifting.
What we believe.
Precision is kindness. We cut with intent, keep color honest, and let the story do the heavy lifting.
Our standards.
Clean timelines. Clean exports. Clean handoff. Color stays consistent, audio sits where it should, masters leave labeled. Every time.
Our standards.
Clean timelines. Clean exports. Clean handoff. Color stays consistent, audio sits where it should, masters leave labeled. Every time.
What we track.
Approval rate, time to ship, how often clients return. Vanity metrics don't cut picture.
What we track.
Approval rate, time to ship, how often clients return. Vanity metrics don't cut picture.
Showreel
Edit, grade, sound and motion handled by the same crew, from first brief to final master.
Showreel
Showreel
Edit, grade, sound and motion handled by the same crew, from first brief to final master.
Services
01. One schedule, one inbox, no handoff tennis.
02. Edit, color, sound, delivery, one pipeline, same crew, first cut to final master.
New on paper. The work is already traveling. Directors, agencies and brands call us back because the finish feels intentional, not rushed.
Services
01. One schedule, one inbox, no handoff tennis.
02. Edit, color, sound, delivery, one pipeline, same crew, first cut to final master.
New on paper. The work is already traveling. Directors, agencies and brands call us back because the finish feels intentional, not rushed.
Services
01. One schedule, one inbox, no handoff tennis.
02. Edit, color, sound, delivery, one pipeline, same crew, first cut to final master.
New on paper. The work is already traveling. Directors, agencies and brands call us back because the finish feels intentional, not rushed.
Editing
Editing
Cut the story into something that lands. Structure first, then emotion, then polish. You get: a clear arc, clean transitions, a cut that holds attention.
Best for:
Brand films, case studies, longer form pieces.
Cut the story into something that lands. Structure first, then emotion, then polish. You get: a clear arc, clean transitions, a cut that holds attention.
Find the takes that feel alive, then build around them. Less filler, more intent. Best for: dialogue scenes, talent led campaigns, interviews. You get: tighter selects, better flow, fewer “why is this here” moments.
Best for:
Talent-led campaigns, dialogue scenes, interview-driven content.
Find the takes that feel alive, then build around them. Less filler, more intent. Best for: dialogue scenes, talent led campaigns, interviews. You get: tighter selects, better flow, fewer “why is this here” moments.
Speed up where it matters, slow down where it hits. Beat changes that feel natural, not mechanical. Best for: spots, trailers, punchy edits with energy control. You get: a timeline that breathes, hits, and never drags.
Best for:
Spots, trailers, launch films with energy control.
Speed up where it matters, slow down where it hits. Beat changes that feel natural, not mechanical. Best for: spots, trailers, punchy edits with energy control. You get: a timeline that breathes, hits, and never drags.
Not just shorter, rebuilt for the feed. Stronger open, faster payoff, reframes that keep faces and product where they should be.
Best for:
Launch weeks, paid social, platform series.
Not just shorter, rebuilt for the feed. Stronger open, faster payoff, reframes that keep faces and product where they should be.
Grading
Grading
Make every shot speak the same language. Exposure, white balance, contrast, match across cameras. Best for: mixed footage, fast turnarounds, multi camera edits. You get: clean continuity, no visible shot jumps.
Best for:
Multi-camera shoots, mixed formats, fast turnarounds.
Make every shot speak the same language. Exposure, white balance, contrast, match across cameras. Best for: mixed footage, fast turnarounds, multi camera edits. You get: clean continuity, no visible shot jumps.
Build a look that fits the piece, then lock it. Mood, palette, contrast, texture, the whole vibe. Best for: hero films, brand worlds, campaigns with a signature. You get: a defined look, applied consistently end to end.
Best for:
Hero films, brand campaigns, signature visual identity.
Build a look that fits the piece, then lock it. Mood, palette, contrast, texture, the whole vibe. Best for: hero films, brand worlds, campaigns with a signature. You get: a defined look, applied consistently end to end.
Keep the brand honest. Skin tones stay human, logos stay correct, product stays true. Best for: product films, fashion, anything with strict brand codes. You get: brand safe color, fewer review loops.
Best for:
Product films, fashion, strict brand guidelines.
Keep the brand honest. Skin tones stay human, logos stay correct, product stays true. Best for: product films, fashion, anything with strict brand codes. You get: brand safe color, fewer review loops.
Make it pass specs without losing the look. Legal levels, safe framing, clean deliverables. Best for: broadcast delivery, HDR platforms, big screens. You get: compliant masters, plus the right alternates.
Best for:
Broadcast delivery, streaming platforms, digital billboards.
Make it pass specs without losing the look. Legal levels, safe framing, clean deliverables. Best for: broadcast delivery, HDR platforms, big screens. You get: compliant masters, plus the right alternates.
Sound
Sound
Make voices clear, close, and easy to follow. Reduce noise, tame harshness, fix uneven levels. Best for: interviews, doc style, talking head edits. You get: intelligible dialogue that sits in the mix.
Best for:
Interviews, documentaries, talking head content.
Make voices clear, close, and easy to follow. Reduce noise, tame harshness, fix uneven levels. Best for: interviews, doc style, talking head edits. You get: intelligible dialogue that sits in the mix.
Add the layer people feel, even when they do not notice. Space, movement, texture, impact. Best for: spots, brand films, product storytelling. You get: depth, punch, and a world around the cut.
Best for:
Spots, brand films, immersive storytelling.
Add the layer people feel, even when they do not notice. Space, movement, texture, impact. Best for: spots, brand films, product storytelling. You get: depth, punch, and a world around the cut.
A mix that helps approvals, not a mess that creates notes. Balanced levels, clean music placement, readable dialogue. Best for: client review, internal sign off, fast iterations. You get: a review friendly mix that translates.
Best for:
Client review rounds, internal sign-off, pre-final iterations.
A mix that helps approvals, not a mess that creates notes. Balanced levels, clean music placement, readable dialogue. Best for: client review, internal sign off, fast iterations. You get: a review friendly mix that translates.
Organize the audio so finishing is painless. Separate dialogue, music, effects, and deliver what mixers expect. Best for: handoff to final mix, larger pipelines, agency workflows. You get: clean stems, tidy sessions, fewer last minute fixes.
Best for:
Final mix handoff, agency pipelines, multi-vendor delivery.
Organize the audio so finishing is painless. Separate dialogue, music, effects, and deliver what mixers expect. Best for: handoff to final mix, larger pipelines, agency workflows. You get: clean stems, tidy sessions, fewer last minute fixes.
Motion
Motion
Build a consistent graphic language, then reuse it cleanly. Spacing, timing, hierarchy, safe zones. Best for: documentaries, interviews, explainers, branded series. You get: a repeatable system, not one off slides.
Best for:
Documentaries, interview series, branded explainers.
Build a consistent graphic language, then reuse it cleanly. Spacing, timing, hierarchy, safe zones. Best for: documentaries, interviews, explainers, branded series. You get: a repeatable system, not one off slides.
Type that moves with purpose, not just motion for motion. Timing that matches the edit, readability that survives phones. Best for: social, promos, music driven spots. You get: punchy type moments that stay legible.
Best for:
Social-first content, promos, music-driven spots.
Type that moves with purpose, not just motion for motion. Timing that matches the edit, readability that survives phones. Best for: social, promos, music driven spots. You get: punchy type moments that stay legible.
Make the brand land clean. Reveals, builds, micro motion that feels premium, not noisy. Best for: end cards, openers, product callouts. You get: polished logo and product beats, ready to drop in.
Best for:
End cards, openers, product reveals, brand outros.
Make the brand land clean. Reveals, builds, micro motion that feels premium, not noisy. Best for: end cards, openers, product callouts. You get: polished logo and product beats, ready to drop in.
Overlays that support the story, never fight it. Data, callouts, UI accents, tracking when needed. Best for: tech, sports, product, performance edits. You get: clean overlays, aligned to the cut and brand.
Best for:
Tech films, sports coverage, product callouts, data visualizations.
Overlays that support the story, never fight it. Data, callouts, UI accents, tracking when needed. Best for: tech, sports, product, performance edits. You get: clean overlays, aligned to the cut and brand.
Featured project
Inside the cut
Spring show main video for Formula Drift

Formula Drift
Spring Show
Formula Drift season opener. FPV drones chasing 1000hp cars sideways through tire smoke at 120mph. We cut a 90-second film from cockpit rigs, night track coverage, and aerial footage that makes the horizon tilt like the driver forgot where level is. Grade split the world in two — amber inside the car, teal outside. Sound was rubber, engine, and nothing else. The season started before anyone saw the schedule.
Inside the cut
Spring show main video for Formula Drift
Formula Drift
Spring Show
Formula Drift season opener. FPV drones chasing 1000hp cars sideways through tire smoke at 120mph. We cut a 90-second film from cockpit rigs, night track coverage, and aerial footage that makes the horizon tilt like the driver forgot where level is. Grade split the world in two — amber inside the car, teal outside. Sound was rubber, engine, and nothing else. The season started before anyone saw the schedule.
Inside the cut
Spring show main video for Formula Drift

Formula Drift
Spring Show
Formula Drift season opener. FPV drones chasing 1000hp cars sideways through tire smoke at 120mph. We cut a 90-second film from cockpit rigs, night track coverage, and aerial footage that makes the horizon tilt like the driver forgot where level is. Grade split the world in two — amber inside the car, teal outside. Sound was rubber, engine, and nothing else. The season started before anyone saw the schedule.
Testimonials
01. Proof so your boss can say “yes” faster.
02. Nice emails we didn’t have to write ourselves.
Henrik Andersen
Brand Director
At Norrøna
We asked them to make us hear the mountain. They sent back a mix where we could feel the altitude. The four seconds of silence before the couloir drop is the best thing in the film.
David Chen
Senior Director of Marketing
At Acura
We asked for a launch film that didn't feel like a launch film. They shot it like a product doc from 1975 and graded it like it was already famous. The car arrives at 38 seconds and nobody notices.
James Crawford
Creative Lead
At Google
Every other attempt to visualize the model looked like a tech demo. This one felt like the model explaining itself. The audio layer was the thing we didn't know we needed.
Rachel Dunn
VP Creative
At NFL
They turned a preseason shoot into something the players shared before we did. The locker room edit made the league look at us differently. That was not in the brief.
Jordan Meyers
VP Brand Marketing
At 2K
We handed them raw gameplay capture and said make it feel like a trailer. They came back with a cut where the HUD was gone and nobody asked for it back. The engine footage is still in there. You just stop seeing it.
Ayo Mensah
Global Brand Director
At Adidas
We sent them a product launch brief and they sent back a film about a Tuesday morning on a track. It outsold every hero cut we ran that quarter. Sometimes the shoes sell better when nobody points at them.
Maya Goldstein
Global Brand Director
At Tinder
We asked for awkward. They delivered a film that makes adults feel ten years old. Every cut is exactly where the discomfort lives. That is harder than it looks.
Sarah Kwon
Creative Director
At Apple
We asked for tension without exposition. They handed back a film where the colorist is the screenwriter. Nobody on the team noticed the temperature shift on first watch. Everybody felt it.
Ryan Sage
VP of Operations
At Formula Drift
We gave them four drives of chaos and a vague deadline. They came back with something that made the drivers text us asking who cut it. That does not happen.
Hannah Ellis
VP Marketing
At A24
We asked for a trailer that hid the ending. They cut three versions where the ending isn't even implied. Somebody on the press team asked if they'd seen the film.
Marcus Lefèvre
Brand Director
At EA Sports
We've been trying to relaunch this game for six years. Every trailer looked like a trailer. They handed back a film that looked like footage someone leaked. That's what we needed.
Kiana Osei
Creative Director
At Spotify
We wanted Wrapped to feel like a music video, not an infographic. They graded the data into the film and never pointed at a number. Our own team had to watch it twice to find the metric.
Testimonials
01. Proof so your boss can say “yes” faster.
02. Nice emails we didn’t have to write ourselves.
Henrik Andersen
Brand Director
At Norrøna
We asked them to make us hear the mountain. They sent back a mix where we could feel the altitude. The four seconds of silence before the couloir drop is the best thing in the film.
James Crawford
Creative Lead
At Google
Every other attempt to visualize the model looked like a tech demo. This one felt like the model explaining itself. The audio layer was the thing we didn't know we needed.
Jordan Meyers
VP Brand Marketing
At 2K
We handed them raw gameplay capture and said make it feel like a trailer. They came back with a cut where the HUD was gone and nobody asked for it back. The engine footage is still in there. You just stop seeing it.
Maya Goldstein
Global Brand Director
At Tinder
We asked for awkward. They delivered a film that makes adults feel ten years old. Every cut is exactly where the discomfort lives. That is harder than it looks.
Testimonials
01. Proof so your boss can say “yes” faster.
02. Nice emails we didn’t have to write ourselves.
Henrik Andersen
Brand Director
At Norrøna
We asked them to make us hear the mountain. They sent back a mix where we could feel the altitude. The four seconds of silence before the couloir drop is the best thing in the film.
David Chen
Senior Director of Marketing
At Acura
We asked for a launch film that didn't feel like a launch film. They shot it like a product doc from 1975 and graded it like it was already famous. The car arrives at 38 seconds and nobody notices.
James Crawford
Creative Lead
At Google
Every other attempt to visualize the model looked like a tech demo. This one felt like the model explaining itself. The audio layer was the thing we didn't know we needed.
Rachel Dunn
VP Creative
At NFL
They turned a preseason shoot into something the players shared before we did. The locker room edit made the league look at us differently. That was not in the brief.
Jordan Meyers
VP Brand Marketing
At 2K
We handed them raw gameplay capture and said make it feel like a trailer. They came back with a cut where the HUD was gone and nobody asked for it back. The engine footage is still in there. You just stop seeing it.
Ayo Mensah
Global Brand Director
At Adidas
We sent them a product launch brief and they sent back a film about a Tuesday morning on a track. It outsold every hero cut we ran that quarter. Sometimes the shoes sell better when nobody points at them.
Maya Goldstein
Global Brand Director
At Tinder
We asked for awkward. They delivered a film that makes adults feel ten years old. Every cut is exactly where the discomfort lives. That is harder than it looks.
Sarah Kwon
Creative Director
At Apple
We asked for tension without exposition. They handed back a film where the colorist is the screenwriter. Nobody on the team noticed the temperature shift on first watch. Everybody felt it.
Ryan Sage
VP of Operations
At Formula Drift
We gave them four drives of chaos and a vague deadline. They came back with something that made the drivers text us asking who cut it. That does not happen.
Hannah Ellis
VP Marketing
At A24
We asked for a trailer that hid the ending. They cut three versions where the ending isn't even implied. Somebody on the press team asked if they'd seen the film.
Marcus Lefèvre
Brand Director
At EA Sports
We've been trying to relaunch this game for six years. Every trailer looked like a trailer. They handed back a film that looked like footage someone leaked. That's what we needed.
Kiana Osei
Creative Director
At Spotify
We wanted Wrapped to feel like a music video, not an infographic. They graded the data into the film and never pointed at a number. Our own team had to watch it twice to find the metric.
Social proof
Trusted by
teams worldwide
80+ post projects delivered for teams who care about how their work feels on screen.
Pricing
01. To set a project price from clear deliverables instead of vague day rates.
02. You approve the scope once, and the number stays the same until the final delivery.
We start with scope, not guesses. Every deliverable is named, the budget is locked before we cut a frame, and senior hands stay on the project through delivery. No retainers. No hourly creep. Work ships on the number you approved.
Pricing
01. To set a project price from clear deliverables instead of vague day rates.
02. You approve the scope once, and the number stays the same until the final delivery.
We start with scope, not guesses. Every deliverable is named, the budget is locked before we cut a frame, and senior hands stay on the project through delivery. No retainers. No hourly creep. Work ships on the number you approved.
Pricing
01. To set a project price from clear deliverables instead of vague day rates.
02. You approve the scope once, and the number stays the same until the final delivery.
We start with scope, not guesses. Every deliverable is named, the budget is locked before we cut a frame, and senior hands stay on the project through delivery. No retainers. No hourly creep. Work ships on the number you approved.
Included
Optional
Starts at
Delivery time
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Included
Starts at
Delivery time
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Included
Optional
Starts at
Delivery time
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The process.
From your seat.
[ Start a project ],
Pick a door, same crew behind it.
Brief us
/ 01Send the brief with a secure link to your footage. Or a call slot if you want us producing.
We scope the project and send back a map with deliverables and pricing.
Brief us
/ 01Send the brief with a secure link to your footage. Or a call slot if you want us producing.
We scope the project and send back a map with deliverables and pricing.
Kickoff
/ 02Approve the plan or jump on a 30-minute call. Adjust once. We lock the path and start cutting.
Kickoff
/ 02Approve the plan or jump on a 30-minute call. Adjust once. We lock the path and start cutting.
First cut
/ 03We send a first cut with a short written rationale. Story first, always.
You leave focused notes in one place. One round, one direction.
First cut
/ 03We send a first cut with a short written rationale. Story first, always.
You leave focused notes in one place. One round, one direction.
Polish
/ 04Picture locks. Color, mix and titles go in.
Quick review. No guesswork. Sign off.
Polish
/ 04Picture locks. Color, mix and titles go in.
Quick review. No guesswork. Sign off.
Delivery
/ 05Final version lands. You review once more. If it's a yes, you get a clean handoff pack named for your DAM, checksums included.
If it's not, we adjust until it is.
Delivery
/ 05Final version lands. You review once more. If it's a yes, you get a clean handoff pack named for your DAM, checksums included.
If it's not, we adjust until it is.
Launch
/ 06We stay on for launch tweaks and optional cutdowns.
You share performance notes and we adjust if needed. The project is archived cleanly so future pulls stay fast.
Launch
/ 06We stay on for launch tweaks and optional cutdowns.
You share performance notes and we adjust if needed. The project is archived cleanly so future pulls stay fast.
A few lines that save a few weeks.
A few lines that save a few weeks.
A few lines that save a few weeks.
FAQ
The questions we hear most. If yours isn't here, send a quick email. Clear answer, under 24 hours.
FAQ
The questions we hear most. If yours isn't here, send a quick email. Clear answer, under 24 hours.
FAQ
The questions we hear most. If yours isn't here, send a quick email. Clear answer, under 24 hours.
Most asked questions
Most asked questions
Camera originals if you have them, plus audio, plus any reference cut. If not, send the highest quality export you own. No social reuploads.
Camera originals if you have them, plus audio, plus any reference cut. If not, send the highest quality export you own. No social reuploads.
ProRes 422 is the clean default. DNxHR works too. If you only have H 264, keep it high bitrate and constant frame rate.
ProRes 422 is the clean default. DNxHR works too. If you only have H 264, keep it high bitrate and constant frame rate.
WAV when possible. Separate dialogue, music, SFX if you can. If not, send the best mix you have and we will sculpt it.
WAV when possible. Separate dialogue, music, SFX if you can. If not, send the best mix you have and we will sculpt it.
Goal, audience, platform, length, references, must keep, must avoid. Short lines. Zero poetry. We can do the poetry after.
Goal, audience, platform, length, references, must keep, must avoid. Short lines. Zero poetry. We can do the poetry after.
We extract a tone sheet from your references, pacing notes, and two approved moments. Then we protect it like a master file.
We extract a tone sheet from your references, pacing notes, and two approved moments. Then we protect it like a master file.
Two clean rounds by default. Notes consolidated. Extra rounds are possible, but we do not let the cut drift for sport.
Two clean rounds by default. Notes consolidated. Extra rounds are possible, but we do not let the cut drift for sport.
You jump the queue. We pull time from somewhere else. Great for launches. Expensive for indecision.
You jump the queue. We pull time from somewhere else. Great for launches. Expensive for indecision.
A master export plus platform versions as needed. Captions, thumbnails, and a delivery pack if requested.
A master export plus platform versions as needed. Captions, thumbnails, and a delivery pack if requested.
You own your footage. You own the final deliverables once paid. We do not publish your work. Ever.
You own your footage. You own the final deliverables once paid. We do not publish your work. Ever.
Yes. Send it. Secure uploads only. If access rules exist, tell us before you send anything.
Yes. Send it. Secure uploads only. If access rules exist, tell us before you send anything.
Newsletter
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Stay sharp
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Newsletter
Still no answer?
Send a quick note. We reply fast.
Stay sharp
A weekly edit note. Short, practical, slightly rude when needed.
By subscribing, you agree to our Terms and Privacy
Newsletter
Still no answer?
Send a quick note. We reply fast.
Stay sharp
A weekly edit note. Short, practical, slightly rude when needed.
By subscribing, you agree to our Terms and Privacy
01. The last screen before you commit.
02. Where you either watch the work, read the thinking, or send the brief.
You came for clarity. Now take the shortcut. Works show the finish. Insights show the decisions. Choose both if you are picky.
01. The last screen before you commit.
02. Where you either watch the work, read the thinking, or send the brief.
You came for clarity. Now take the shortcut. Works show the finish. Insights show the decisions. Choose both if you are picky.
01. The last screen before you commit.
02. Where you either watch the work, read the thinking, or send the brief.
You came for clarity. Now take the shortcut. Works show the finish. Insights show the decisions. Choose both if you are picky.